
Making Daily Tasks Feel Achievable: UX for Task Wish
Many people struggle with staying motivated on daily tasks—especially those with ADHD. Task Wish turns productivity into a playful habit-forming experience.
End to End Project
Gamified Healthcare App
1 UX Designer Team
3 months ending May 2025
Broken up into 2 phases with a conclusion
The Story of the Start of Task Wish
Phase 1
Discovering the Problem
The Initial Problem
Motivate neurodivergent people to complete tasks by making it fun and less stressful.
The Initial Goal
Design an app that gamifies doing everyday tasks to motivate mainly the neurodivergent community to complete everyday tasks.
But what does the community actually want?
The Research
The Goal
We want to learn how to best help people who struggle with building motivation to complete everyday tasks.
User Interviews
5 remote 30-60 minute interviews of all genders, half diagnosed with ADHD, half with symptoms that strongly align with neurodivergency, and low motivation associated with ADHD.
(5/5) Every participant wished there was something more out there to help get themselves to do things.
(4/5)Would love that to be a friendly reminder system, the right kind of outside pressure to do the things users want to get done in the long term, yet don’t want to do in the moment
Affinity Mapping the User Interviews
To draw more insightful conclusions to best make sense of this complicated problem.






Research Conclusion
There are many platforms out there that make a to do list more achievable, but..
Our neurodivergent users want a platform that is better designed to motivate them in a clear, fun way.
Tools for Ideation
To make sure to properly address the community's problem with our solution.
Personas
To keep our insights from the user interviews accurate when designing a solution to help them.
Primary Persona
Secondary Persona


The Question to Answer
How Might We provide friendly and positive outside pressure that motivates our motivationally struggling users?
Discovering the Solution
Phase 2
A Fluid Ideation Approach
Working on all aspects of the ideation process at the same time for a more dynamic approach to solving this complicated problem. This approach lacks good organization, but its a great option for approaching a complicated topic.
The Structure of Task Wish
As this is a new app being designed, its important to understand how the user will move through the website.
Site Map
User Flow


The Start of the Wireframes
Low Fidelity Wireframes
and Wireframes Flows

Guerrilla Usability Testing
To discern how well this early stage of the idea makes sense to users, while there is plenty of room to pivot drastically.
In-Person Test
1 day of 2 guerrilla usability tests, 1 becoming a brainstorm with 2 participants, the other only involving 1 participant
Remote Test
1 day of 1 remote usability test with 5 participants


(3/3) Detailed feedback on how to improve almost every screen
(2/3) Praise for the puzzle theme and idea
(5/5) Feedback that the screens, and maybe flow, should be more streamlined
(3/5) Praise for an idea to address this community's problem
We have the foundation of a good idea, but much to improve with the UI
Audit of Mid Fidelity Wireframes
During mid fidelity wireframe iterations, it became a concern that this solution was in fact not addressing our users' needs well, as described by our research.


Unfortunately, we were not most effectively serving our users
Improvements were then made, but some important features would have to wait until the next round of adding features to make ensure the product is finalized in a timely manner.
Branding Assets
Task Wish was finally dubbed as the name of the app,
quickly followed by the logo
Style Tiles


The Final Wireframes
High Fidelity Wireframes for Testing

High Fidelity Usability Testing
6 participants in moderated remote usability tests, with 4 in our primary persona, and 2 in our secondary.
Research Hypothesis
Users will find the UI intuitive and the app will provide enough encouragement and outside pressure to motivate users to do the tasks they are trying to accomplish.
6.5 of 10 ease of completing the flow rating
(5/6) Confusion on what best routine means, that coins are money earned in the game, and that the rank progress bar is a rank progress bar
(6/6) The was confusion with recognizing the checklist on the focus screen as a checklist
(4/6) Rethink the navigation at the bottom to clarify where user is, and how to get back to the focus screen from the homescreen
Users would find this app helpful, but there was a lot of confusion with various screens and overall functionality that need to addressed.
Revisions After Usability Testing
Wireframes
Site Map


The Final Design
Conclusion
Next Steps for the Project
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Conduct further usability testing with these wireframes if we have time
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Launch the MVP as it is now and solicit a lot of user feedback, or add a feature of a notification system, as we already know that would make a big difference for our user base, and launch the product with that new feature.
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This product will most likely require a lot of revisions, so it will be very important to gather a lot of user feedback after launch.
Reflection on How to Be a Better Designer
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Always be ready to pivot to design the best solution
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A wide lens on ideation can be good, but maybe keep it more organized
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Always make sure that I'm designing a solution that best solves the problem for the user - because moments when wasn’t
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Don’t pursue perfectionism at the cost of not completing a project/goal in a timely manner








